Against Darkness Prototype
A downloadable game for Windows
Controls -
WASD - Movement
Left Click - Shooting
Made for University Project
Status | Released |
Platforms | Windows |
Author | JamesAspinall |
Genre | Action, Shooter |
Tags | 3D, First-Person, FPS, Prototype |
Download
Download
AgainstDarknessPrototype.zip 27 MB
Comments
Log in with itch.io to leave a comment.
Very cool concept and looks very professional on top of that. This game demonstration shows a lot that gets me stuck. I loved the health system in the game. I would suggest adding different animations to enemies, and also, I think the camera should be a bit far to see the death animation. Overall it is a great game system.
this is a really great prototype and the shooting system was fun and engaging. I really like the health and ammo system as this created a sense of challenge. I would suggest adding a dying animation to the enemies to enhance this further.
I really liked the style of this prototype. The ammo collection helped give the player an extra challenge along with the health collectibles. I do think some background audio could help really push this forward because it did feel a bit quiet with just the gun audio. I think adjusting the lighting to increase the shadows of the level could help the level design as a whole to add to the atmosphere, but this works well overall.
Off the bat I was getting the old school FPS vibes, like doom and quake. The audio for the shotgun sounded great but it felt strange with no other audio in the game. Some ambient sound would go a long way, especially to create an adrenaline filled atmosphere as you're trying to escape a horde of zombies.
Lighting could have been more dim to reflect the environment of a ship, if you had blocked off the top of the level and baked the lighting it would have given you more opportunities to work in some point lights or spotlights to create that ominous feeling for the player.
When I fell into the pit of the green slime at the beginning I was just stuck down there until my health finally ran out, could maybe have the player respawn back at the top with a portion of health lost to indicate some damage taken but that you haven't failed completely.
Another indicator of health being lost could be a red flash around the edge of the screen like in doom as an example with perhaps a grunt audio just so the player knows that damage has been taken.
I feel that this has a great foundation to be taken forward though, it just needs a few tweaks to really take it up a notch.